What you’ll learn
- The mysteries of writing Unity shaders
- You will be gently introduced to how to approach the problem of creating a custom shader.
- You will learn the full details of the HLSL shader language.
- You will learn to use the Surface Shader syntax to add custom shaders on top of Unity lighting.
- You will start with simple unlit 2D shaders and work up to advanced effects such as volumetric shaders and clipping.
- Learn to create shaders that work with the Universal Render Pipeline (URP)
- Learn to use Shader Graph to create your shaders