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Artificial intelligence (AI) in video games refers to the computational systems that control non-player characters (NPCs), generate dynamic game behavior, or simulate strategic decision-making. In practice, the term covers a broad range of techniques drawn from computer science, control theory, and robotics rather than ā€œtrueā€ artificial intelligence. Moreover, academic AI—aimed at developing autonomous reasoning or learning—is distinct from game AI, whose goal is to deliver engaging, believable, and efficient behavior for players.
In general, game AI does not, as might be thought and sometimes is depicted to be the case, mean a realization of an artificial person corresponding to an NPC in the manner of the Turing test or an artificial general intelligence.

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